
掲示板KIZUNA HIGH131 GUIDES
THE BOARD
Combat
How fights work, from blocking to finishers.
- 01M1 chainFour hits at 6 damage each. The fourth knocks back and stuns.
- 02CriticalsA heavy move on a cooldown that breaks blocks outright.
- 03Blocking and guard breakBlocking soaks most of a hit but fills your guard. Fill it and you're wide open.
- 04ParryBlock within 0.2 seconds of a hit to parry it.
- 05Feint and dashFeint cancels your own swing before it lands. Dash gets you out of the way.
- 06TakedownCatch someone with a broken guard and take them down for 18.
- 07Getting knockedA hit that would kill you knocks you down instead. Four more while you're down and you're done.
- 08Health packDown someone and the player who hurt them most gets 40% of their health back.
- 09GripGrip a downed player within 8 studs. When the animation ends, they're out.
- 10Carry and throwPick up a downed player, then wind up and throw them wherever your camera points.
- 11FinishersCarry someone to a bin, a vending machine, a toilet, a fountain or your own locker and use the prompt.
- 12Fountain slamHit someone drinking from a fountain from behind and slam their face in.
- 13Combat timerFor 20 seconds after a fight you can't hide, heal or skate away.
- 14Baseball batFind one lying around and swing for 9. Students only.
- 15TaserSecurity's tool. One shot, a long stun, and a tased student can be arrested.
- 16Arrest and detentionSecurity grips a downed or tased student to cuff them and send them to detention.
- 17Fall damageFalls over 15 studs hurt and stun you. Over 45 studs knocks you down.
- 18StaminaAbout 11 seconds of sprint, and it refills in 2.5 seconds.
- 19GreenzonesSafe zones. After you fight, you can't walk into one for 20 seconds.
- 20Knocked-off accessoriesTake 5 hits in 4 seconds and a head or face accessory flies off. Anyone can pick it up.
- 21Throwing trash cansPick up a bin and throw it. Charge it for more damage.
- 22WindowsGlass cracks in 5 stages, then shatters, and fixes itself after a while.
- 23HeightTall characters hit harder and reach further but act slower. Short ones are quicker.